What faggots are responsible for this shit anyways, Sega of America or Sega of Japan? I know Sega of Europe did the PC ports and probably wouldn't have opted for Denuvo. Any help would be greatly appreciated if anyone has got this working. I cant for the life of me find the settings.ini file. When I select fullscreen the screen goes black. The game loads fine but is in windowed mode. The Sonic cycle has the wrong perspective, it should be renamed to the SEGA cycle and detail how SEGA will invariably fuck up after they achieve some success. Sonic Mania Heroic Game Launcher Full Screen Help I have installed Sonic Mania from the epic store via Heroic Game Launcher. At least other games with Denuvo are nice enough to tell you beforehand that they're going to stick a tube up your ass. Not only that, but they most have foreseen the public outcry against Denuvo, and didn't even mention it was present on the store page before and at the moment of Sonic Mania's release so they could briefly keep it under wraps and sucker punch some pre-ordering suckers. Some chucklefuck at SEGA saw how well those sold, saw the incredibly positive reaction to Sonic Mania on consoles, foresaw the imminent hype, and decided that delaying the port by a week in order to implement some useless DRM software (one which doesn't last a fucking day anymore before it gets cracked) so SEGA could be more confident about not losing potential sales to piracy. The only issue is that both Sonic 2 and CD have issues, with Sonic 2, any sound from the "Global" folder refuses to play, and with CD, the collision detection with enemies, monitors, and bosses are absolutely atrocious, allowing you to hit them when you are nowhere near them.Īlso, this isn't really an issue with the Wii port and more of an issue with the way Origins handles things, but since menus are handles within Origins itself, you cannot select different characters in Sonic 1 and CD, you can in Sonic 2 by going into the multiplayer menu, selecting a character, then going back to the title screen, but you can't select Sonic & Tails.And then we have this shit after the positive sales reception of the PC ports of Bayonetta and Vanquish. I figured out what to do, you have to take the Origins Data.rsdk files, extract them using this, replace the "rsdk_files_list.txt" file with this one, get the rsdk files from the mobile versions of 1 and 2, and the rsdk file from the Steam release of CD, extract them using this, add the Music and SoundFX folders to the Origins files, then repack them. I'm gonna test this build and if we're lucky i will post the new build with Plus DLC enabled here later. Once finished you'll see your new RetroEngine.dol file ready to use, on the folder /Sonic-Mania-Decompilation/build-wii/dependencies/RSDKv5/ Once on the build-wii folder, simply run makeġ2. Once finished, go to the build-wii folder with cd build-wiiġ0. Bbuild-wii -DGAME_STATIC=ON -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/Wii.cmakeĩ. several times until you're on the base folderĨ. Return to the base repo ( Sonic-Mania-Decompilation) folder with cd. Rename the RSDKv5-Decompilation folder to RSDKv5ħ. Inside the /dependencies/ folder, git clone the RSDKv5 decompilation for Wii repo by Mefiresu ( ) with this command: git clone -recursive Ħ. Go into the folder /Sonic-Mania-Decompilation/dependencies/ folderĥ. Git clone the Sonic Mania decompilation repo by Rubberduckycooly ( ) with this command: git clone -recursive ģ. For anyone having trouble on compiling Sonic Mania for Wii with the new CMake method starting from git 431b6b2, here's my method of how did i build it for Wii (on Windows), with latest devkitPPC/libOGC: (thanks for some tips)Ģ.
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